Ka-ge-ma-tsu-ri

Half-truths, untruths, lies and deception.
Dramatise,
to captivate, generate and provoke interest.

I sometimes wonder what it is that endears us to friends. Perhaps it has something to do with the way they lead their lives, or what it is that they believe in. A resonance that connects people, giving each other a "feel-good" vibe.

It’s in the way we front ourselves when in the company of others.

Beyond that which we think we know and understand, there are the trivial questions we ask to ascertain the stuff not obvious, or to confirm some hearsay, notion or doubt. The topics in query vary from one’s family, sexual orientation, religion to his or her dream job, preferred movie and activities during times of leisure. The relentless desire for transparency and truth from others is overrated if we cannot even handle the consequences of our actions.

I tell you lies are inconsequential, so long as people can maintain an all-round consistent front.

People who play a poor game of poker should just be non-players. It’s far too easy to exploit them. On the other hand, good poker players know when, how much and just what information to release because they understand the importance and extent of power of their knowledge.

It does not matter what or who you believe in, only who or what believes in you.

In a story, continuity is important as it contributes to the overall believability of the plot. Character development is essential to provide for more than just superficial identities. A nice story arc will keep the viewers entertained, wanting more. Introduction to main phase, climax to conclusion.

Life a theatre and the world its stage.
I am actor,
director, playwright, wardrobe manager, et al.

* The title is a reference to the background theme of I-No from the game Guilty Gear XX #Reload.

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